Stip the Metroidbrainia winner of the Most Anticipated Belgian Game of 2026 award gets a new trailer


Vinicius
Vinicius Melo
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Cientista da computação, empreendedor e escritor iniciante.

quinta, 8 de janeiro de 2026 22h 24min

SixtyFour, is preparing the announcement of Stip
(credit image: SixtyFour, is preparing the announcement of Stip )

The Belgian solo developer Sam Agten, known as SixtyFour, is preparing the announcement of Stip, a number puzzle game that presents itself in a simple way but hides unexpected layers of rules, strange behaviors, and a narrative that gradually reveals itself. Classified as a Metroidbrainia puzzle experience, the title is set to arrive on Steam later this year and already draws attention by suggesting that looking too closely may not be the best choice.


At first glance, the experience relies on a straightforward proposal, featuring number based challenges and a simple yet striking visual identity. As the player progresses, narrative secrets begin to surface layer by layer, revealing that there is far more beneath the calm surface, something that only becomes clear through continued play.


Recognition came early, as the project was highlighted at the Belgian Game Awards, where it won the award for Most Anticipated Belgian Game of 2026. For the jury, the brilliance of the puzzles and the meta narrative stands out most strongly when the work is experienced firsthand, allowing players to feel how rules, expectations, and logic are constantly being tested.


The gameplay is based on using constraints to determine which numbers should occupy a sequence of dots, although these rules are not always clear. Experimenting, assigning values, undoing actions, and deducing patterns are all part of the process, encouraging lateral thinking and curiosity. The puzzles are arranged in maze like rooms, each hiding its own secrets, items, and environmental clues that help uncover additional layers of mystery.


Over time, the challenges begin to behave unpredictably, enticing the player with subtle flattery, rewarding visual effects, and even random facts about numbers. As the game itself provocatively states, "The puzzles are evil", everything seems designed to keep attention focused on constant problem solving, while unsettling details linger at the edges of perception.


Beyond the screen, the experience extends outward by encouraging players to pay attention to social media, trailers, real world events, store pages, and even press releases, which may contain hidden codes and additional clues. It is within this context that Stip reveals itself as an intricate puzzle box, pushing players to go beyond the obvious and question even the rules they believe they have already understood.




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